#ifndef __PHYSICOBJECT_HPP__
#define __PHYSICOBJECT_HPP__

#include <Box2D/Box2D.h>
#include <SFML/System.hpp>
#include <json/elements.h>

class PhysicObject
{
    public :
    
        PhysicObject();
        ~PhysicObject();
        
        void load(json::Object &data);
        sf::Vector2f convertPosToSFML();
        
    private :
    
        b2Body *m_body;
};

#endif /* __PHYSICOBJECT_HPP__ */

